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Please note that if you are on Windows 10 and on a big resolution, your UI scaling may need to be set-up to the following in order to run Akeytsu in the best conditions : |
You can access the Preferences window at the bottom of the Viewport & Settings Menu or via the cogwheel icons of the different Akeytsu dialogs.
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- Send software analytics to improve software engineering: If enabled, you'll regularly send us useful data about how you technically use Akeytsu, no 3D files or any personnal information is sent
- Send crash reports for troubleshooting : If enabled, then you'll automatically send us your crash files, which will be helpful to track and resolve bugs
- Read privacy policy online : Brings you to "Nukeygara Privacy Policy" (https://www.nukeygara.com/legal/privacy-policy)
Decorators preferences :
- Decorators display affects all views : If enabled, you will see your skeleton/pivots/and shading mode (wire/shaded/wire+shaded) shared across all view
- Skin decorator alpha : Changes the opacity of the skinning influences
- Blendshape picking decorator alpha : Changes the opacity of the Blendshape picking zone
- Joint Display mode : Light is the new mode implemented by Nukeygara, it allows to have a much lighter display of joints, and also offers to switch between joint display and joints pivots only modes (spheres only). Classic is the legacy joint display of Akeytsu
Joint size factor (standard density area) : Allow to resize the joints of the current scene.
- Joint size factor (high density area) - Light mode only : Allows you to change the adaptive size of joints on very dense areas (like hands, face) when in Light display mode
Pivot size factor: Allows to resize the pivots of the current selection.
Pivot size factor (unselected joints): Allows to resize all unselected pivots.
Info title Scene setting The size factor of joints and pivots are saved into the scene.
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- Rotate and zoom view around selection: If checked you benefit from an automatic rotate and zoom view mode around your joint selection.
- Skip welcome window at startup: If checked, the welcome window will not appear at akeytsu's startup.
- Do not show update window until next update : discard update popup until you manually install the next update of akeytsu
- Automatically check for updates at startup: If checked, akeytsu will check for updates at startup. We recommend to let this option checked.
- Autosaving files every 10 minutes: If checked, akeytsu will save a back up version of your current files every 10 minutes in the folder Users \ ... \ Documents \ akeytsu \ Autosave.
- Automatic UI scaling: akeytsu supports 4K monitor display. If checked, will adapt the user interface according to your monitor resolution.
- Undo/redo max actions count: Set the desired maximum number of Undo/Redo
- Reverse RMB Zoom View : Allows you to reverse the zoom default behavior
- Suppr button delete keyframe in Animation mode: If checked, then akeytsu will handle delete accordingly to the current rig/anim mode. In Rig, it will delete tree objects (character, joint, camera, IK...etc), in Animation, it will delete keyframes
- Deselect by single click in empty space: if checked, then you will be able to clear current selection by LMB clicking in empty space (unpickable area works too)
Rendering preferences:
- Rendering quality vs performances (requires restart): offers you to switch between 3 modes so you can better fit to your PC specs. Relies on anti-aliasing samples (Fast=0, Balanced=4, Beautiful=8)
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Rig Atelier preferences (you can access these settings directly by clicking on the wheel in the upper right corner of the Rig Atelier window) :
- Auto-orient on creation: Automatically orient your joints at creation, according to "aim" and "2nd" settings above.
- Joint snap YZ plane pixel threshold (ortho views): Allow to adjust the precision of YZ plane snap feature. Entering "0" will turn off this feature. When grid is active This also affects distance from which hotpoints/joints will snap to the YZ plane in build/bind pose
- Size factor: Allow to resize the IK and Reverse Foot targets of the current scene.
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Timebar preferences (you can access these settings directly in the Timebar):
- Unified Timelines: If checked, the timeline won't move if you switch from a character/animation to another. It's recommended in case of multi-character interaction (i.e. : for cinematics)
- Displayed stacks: Set the maximum number of displayed stackers into the Timebar.
- Time unit: Choose your working time unit.
- Scene Frame Rate: Choose your scene framerate.
- Play speed : Edits the playback speed, useful to see details and refine your animation
Audio playback scrub length: the duration (in milliseconds) of the played sound when you change timeline position while animation isn't playing.
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