In Akeytsu, each character has its own Animation Bank: it is an alphabetical ordered list storing all the animations of the current character.

The current animation (the one currently applied to the character in the viewport) is indicated by the eye () icon. Selecting an animation also sets it as the current one.


Animation Bank features


Create New Animation: Add a new animation, with a default Stacker called "All" containing all the controllers of the current character. This Stacker has a start keyframe at time 0 in Reference Pose.

Duplicate Animation: Duplicate the selected animations and increment their name with * _1.

Create Folder: Add a new folder for to store your animations.


Delete Animation: Remove the selected animations (or folders).


 Animation Retargeting:The Animation Retargeting window allows you to import and export your animations from one character (source) to another character (target) of the same scene

Current Character is automatically selected if you pick any of its components throughout the tree or directly in the viewport

Current animation: This field indicates the current animation (see above), in case it is not shown in the Animation Bank.  You may double-click on this field to have the animation list automatically focused on this animation.

A RMB click opens a sub-menu allowing to:

"Rename" the current animation or the folder.

"Select all" the animations.

"Expand all" the folders of the list.

"Collapse all" the folders of the list.

"Select hierarchy" of the current folder.

"Expand hierarchy" of the current folder.

"Collapse hierarchy" of the current folder. 


Animation Retargeting

Animation Retargeting allows you to quickly transfer animations from one character to another


In the Animation Retargeting Window, you can see :