3D View Navigation & Selection

3D View Navigation & Selection

3D View Navigation

Navigating through the 3D viewport generally* does not require any keyboard shortcuts, only mouse click + drag.

Actions

Shortcuts

Actions

Shortcuts

Rotate View

Left Mouse Button (LMB) click + drag in any direction

Pan View

Middle Mouse Button (MMB) click + drag in any direction 

Zoom View

Right Mouse Button (RMB) click + drag Up/Down or Righ/Left, wheel scrolling

Center/Focus Camera View

F

*Force 3D Navigation

V

Force 3D Navigation

When an interactive action is enabled (such as the Skin Painter or another action using mouse events in the 3D view), you should hold on the “Force 3D Navigation” shortcut (‘V’) to override the action and manipulate the camera view.

Focus on current selection

View Navigation focuses on current selection by default. This allows smoother view manipulation around the current selection, but may lead to awkward results if the current selection is outside the screen view at the time. You may disable this behavior in the Preferences dialog, under General Preferences by unchecking the option "Rotate view around selection".

 

Object Selection

Selecting objects in the 3D viewport does not require any keyboard shortcuts, only mouse clicks. To select an object (joint, mesh, IK target, etc.) place your mouse cursor above the object and just click on it ! 

3D View navigation Vs object selection

Please do not click + drag because you will switch to 3D View navigation mode!

Actions

Shortcuts

Actions

Shortcuts

Select Object

Left Mouse Button (LMB) click

Select Object + Hierarchy

Right Mouse Button (RMB) click

Select Descendants Only

Middle Mouse Button (MMB) click

(Skin Painter mode) Select Influence/Joint in 3D Viewport 

Middle Mouse Button (MMB) click

 

Skinned Mesh Vertices Selection (Rigging part only)

Selecting  skinned mesh vertices use Shift + mouse clicks.

A joint or a character must be selected to allow vertex selection

Please select first a joint of your character - or even the character itself -  to allow vertex selection on the corresponding skinned mesh(es). If you select directly the skinned mesh (into the Tree) you won't have the ability to select its vertices...

 

Pick/Rectangle Selection

Actions

Shortcuts

Actions

Shortcuts

Select Vertices 

Left Mouse Button (LMB) click or rectangular selection + Shift

Add to Selection

Left Mouse Button (LMB) click or rectangular selection + Ctrl

Remove from Selection

Left Mouse Button (LMB) click or rectangular selection + Alt

Lasso Selection

Actions

Shortcuts

Actions

Shortcuts

Select Vertices 

Middle Mouse Button (MMB) click'n'drag + Shift

Add to Selection

Middle Mouse Button (MMB) click'n'drag  + Ctrl

Remove from Selection

Middle Mouse Button (MMB) click'n'drag  + Alt

 

Other Vertex Features

Actions

Shortcuts

Actions

Shortcuts

Increase vertex selection

+

Decrease vertex selection

-

Select all vertices

*

Invert vertex selection

/

F-Curves Components Selection (Animation part only)

Selecting vertices F-Curves components as curves, keyframes and tangent handles (in Animation part only), use Shift + mouse clicks.

 

Actions

Shortcuts

Actions

Shortcuts

Select F-Curves Component

Left Mouse Button (LMB) click or rectangular selection + Shift

Add to Selection

Left Mouse Button (LMB) click or rectangular selection + Ctrl

Remove from Selection

Left Mouse Button (LMB) click or rectangular selection + Alt