/
Rigging Part

Rigging Part

The Rigging Part is the place to create and/or modify your character : skeleton, skinning, Bind Pose, etc.

Let's discover the tools of this part:


How do i import my mesh model?

If you start from scratch, you will need a mesh model. To import a mesh model, go to Main Menu ⇒ Import (and select a FBX file).

How do i switch from one part to the other?

You switch from one part to the other by clicking on the circular right corner button of the screen:

  •  When you see this icon, you are into the Rigging Part.
  •  When you see this icon, you are into the Animation Part.

Related content

Rig Atelier
More like this
Akeytsu Manual
Akeytsu Manual
Read with this
Animation Part
Animation Part
More like this
Painter
Read with this
Skin Atelier
More like this
Blendshapes
Read with this