Rigging Part
The Rigging Part is the place to create and/or modify your character : skeleton, skinning, Bind Pose, etc.
Let's discover the tools of this part:
- Character Bank: Listing all characters and their poses.
- Rig Atelier: The place to build your skeleton, and add controller (IK, Reverse Foot).
- Skin Atelier: The place to bind your skinning and edit your skinning weights.
- Blendshapes: The place to setup your blendshape controls
- Painter: Manage you paint brush modes for skinning weights
- Tree Window: Our scene explorer.
- Properties Window: Object properties.