Rigging Part
The Rigging Part is the place to create and/or modify your character : skeleton, skinning, Bind Pose, etc.
Let's discover the tools of this part:
Character Bank: Listing all characters and their poses.
Rig Atelier: The place to build your skeleton, and add controller (IK, Reverse Foot).
Skin Atelier: The place to bind your skinning and edit your skinning weights.
Blendshapes: The place to set up your blendshape controls
Painter: Manage your paint brush modes for skinning weights
Tree Window: Our scene explorer.
Properties Window: Object properties.
How do i import my mesh model?
If you start from scratch, you will need a mesh model. To import a mesh model, go to Main Menu ⇒ Import (and select a FBX file).
How do i switch from one part to the other?
You switch from one part to the other by clicking on the circular right corner button of the screen:
When you see this icon, you are into the Rigging Part.
When you see this icon, you are into the Animation Part.