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Please select first a joint of your character - or even the character itself - to allow vertex selection on the corresponding skinned mesh(es). If you select directly the skinned mesh (into the Tree) you won't have the ability to select its vertices... |
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For your Copy/Paste actions we recommend to work with Full Vertex Select mode activated (). This way, you will be sure to select and work on all displayed vertices. |
Copy a skinning to a « different » character
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