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Info
titleUI Scaling

Please note that if you are on Windows 10 and on a big resolution, your UI scaling may need to be set-up to the following in order to run Akeytsu in the best conditions : 
Scaling at 100% or 125% for 2560*1440px (2K WQHD) > which is the most comfortable one
Scaling from 150% to 225% for 3840*2160px (4K) > which looks similar to Full HD




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You can access the Preferences window at the bottom of the Viewport & Settings Menu or via the cogwheel icons of the different Akeytsu dialogs.

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  • 3D Viewport (1st gradient color) : pick the main color (if you're in single color mode). This is also the Top gradient color
  • 3D Viewport (2nd gradient color) : pick the secondary/bottom gradient color (only visible if you're in Two colors with gradient mode)
  • One or two colors : Choose if you want a flat color or a gradient based on two distinct colors
  • Invert gradient color: allows you to flip your colors
  • Joints : Allows you to change joints color
  • Vertices : Changes the displayed vertices color
  • Vertices (last selected vertex) : Changes the very last selected vertex color, this vertex is also displayed in the skin Atelier in the central column
  • Wireframe (front) : Changes the color of the front wireframe
  • Wireframe (back) : Changes the color of the back wireframe (active if backface culling is disabled)
  • Grid (central lines) : Changes the color of the central lines
  • Grid (edges lines) : Changes the color of the borders of the grid
  • Grid (subdivision lines) : Changes the color of all the intermediary lines
  • Next ghost : Changes the color of the next ghost(s)
  • Previous ghost Changes the color of the previous ghost(s)

In this specific submenu, you will see plenty color tones. Each of these will change a specific aspects of the UI/Viewport/Decorators. (We do not allow yet to color everything).
To change a color, simply click on the color, which will bring this colorpicker :

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  • Window resizement : Here you can decide if you want to enlarge the window when hovering it or always (frozen), useful for very long names
  • Skip retargeting ref pose advice popup : Let you decide if you no longer wants to be prompted about making a convenient reference pose for retargeting characters to one another


Autorigger preferences (you can access these settings directly in the Autorigger window):

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  • Allows you to define each names of body parts generated by the autorigger


Curveboard :

  • All Curves Ahead : Brings all curves in front of the viewport instead of leaving only unused curves in the background


Data protection preferences :

  • Send software analytics to improve software engineering: If enabled, you'll regularly send us useful data about how you technically use Akeytsu, no 3D files or any personnal information is sent
  • Send crash reports for troubleshooting : If enabled, then you'll automatically send us your crash files, which will be helpful to track and resolve bugs
  • Read privacy policy online : Brings you to "Nukeygara Privacy Policy" (https://www.nukeygara.com/legal/privacy-policy)


Decorators preferences :

  • Decorators display affects all views : If enabled, you will see your skeleton/pivots/and shading mode (wire/shaded/wire+shaded) shared across all view
  • Skin decorator alpha : Changes the opacity of the skinning influences
  • Blendshape picking decorator alpha : Changes the opacity of the Blendshape picking zone
  • Joint Display mode : Light is the new mode implemented by Nukeygara, it allows to have a much lighter display of joints, and also offers to switch between joint display and joints pivots only modes (spheres only). Classic is the legacy joint display of Akeytsu
  • Joint size factor (standard density area) : Allow to resize the joints of the current scene.

  • Joint size factor (high density area) - Light mode only : Allows you to change the adaptive size of joints on very dense areas (like hands, face) when in Light display mode 
  • Pivot size factor: Allows to resize the pivots of the current selection.

  • Pivot size factor (unselected joints): Allows to resize all unselected pivots.

    Info
    titleScene setting

    The size factor of joints and pivots are saved into the scene.


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  • Bake animations: If enabled, your FBX exported animations will be baked with 1 keyframe per frame.
  • Use ASCII format:If enabled, your FBX file will be ASCII and not binary, meaning it will be readable with a text editor.
  • Embed Media:If enabled, textures will be in the FBX file, and extracted as temporary files each time you open it. If disabled, a folder named [FBX file name]_FBX_Textures will be created next to the FBX file, containing the mesh textures (and needs to be moved with your FBX file).
  • Export without animation:If enabled, Content will be exported without any animation. The character will remain in bind pose.
  • Export Character node (as dummy): If enabled, the Akeytsu's Character node will be exported in your FBX file.
  • Export animations separately : If enabled, each animation will generate one FBX, name like this : FileName_AnimName.fbx


General preferences:

  • Rotate and zoom view around selection: If checked you benefit from an automatic rotate and zoom view mode around your joint selection.
  • Skip welcome window at startup: If checked, the welcome window will not appear at akeytsu's startup. 
  • Do not show update window until next update : discard update popup until you manually install the next update of akeytsu
  • Automatically check for updates at startup: If checked, akeytsu will check for updates at startup. We recommend to let this option checked.
  • Autosaving files every 10 minutes: If checked, akeytsu will save a back up version of your current files every 10 minutes in the folder Users \ ... \ Documents \ akeytsu \ Autosave.
  • Automatic UI scaling: akeytsu supports 4K monitor display. If checked, will adapt the user interface according to your monitor resolution.
  • Undo/redo max actions count: Set the desired maximum number of Undo/Redo 
  • Reverse RMB Zoom View : Allows you to reverse the zoom default behavior


Rendering preferences:

  • Rendering quality vs performances (requires restart): offers you to switch between 3 modes so you can better fit to your PC specs. Relies on anti-aliasing samples (Fast=0, Balanced=4, Beautiful=8)

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Rig Atelier preferences (you can access these settings directly by clicking on the wheel in the upper right corner of the Rig Atelier window) :

  • Auto-orient on creation: Automatically orient your joints at creation, according to "aim" and "2nd" settings above.
  • Snap Joint snap YZ plane pixel threshold (ortho views): Allow to adjust the precision of YZ plane snap feature. Entering "0" will turn off this feature.  When grid is active This also affects distance from which hotpoints/joints will snap to the YZ plane in build/bind pose
  • Size factor: Allow to resize the IK and Reverse Foot targets of the current scene.

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  • Activate/Deactivate Weight step : Enable or disable a "step" (or snap") when you move the weight slider on the Weight Ramp, this is a Skin Atelier window preference
  • Weight step value: define the step value of the Weight Ramp, this is a Skin Atelier window preference
  • Activate/Deactivate Strength step: Enable or disable a "step" (or snap") when you move the strength slider, this is a Painter window preference
  • Strength step value : define the step value of the strength slider, this is a Painter window preference
  • Sweep Weights value below: Weight value threshold used by the "Sweep Weights" command, this is a Skin Atelier window preference
  • Hide 3D manipulators if skin painter turned on: If enabled, this feature will hide the 3D gizmos while skin painting stage.
  • Allow to mirror weights on different skinned meshes: If enabled, even if the source point and the target point of the mirror do not belong to the same mesh, the algorithm still mirrors the source point at the target point.
  • Rigid skinning algorithm : Allows you to switch between Joint proximity (Legacy method) and Geodesic voxel (New method, which is more accurate in most cases than the Joint proximity method, but takes a bit longer to process)
  • Voxel precision :  Allows you to change the Geodesic voxel grid subdivision in order to adapt to your model's details. There are 3 modes : Rough (fast), Balanced, and Accurate (precise)
  • Max inf.pr vtx: The Duo Skin algorithm and the Skin Painter algorithm will associate at maximum to each vertices the number of joint specified. Min = 1 joint influence ; Max = 8 joints influences
  • Low smooth strength (recommended for face): Strengh associated to the joint tagged as low in the picker. The strengh modifies the smoothing of the skinning. This is a Duo Skin preference.
  • High smooth strength (recommended for body): Strengh associated to the joint tagged as high in the picker. The strengh modifies the smoothing of the skinning. This is a Duo Skin preference.
  • Negligible inf: The weight below this value will be erased with the Duo Dkin algorithm and the Skin Painter algorithm.

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  • Discrete move step value:  Set the step value for each move transformation incrementation.
  • Discrete rotate step value:  Set the step value for each rotate transformation incrementation.
  • Discrete scale step value:  Set the step value for each scale transformation incrementation.
  • Toon scale Coefficient: Set the scale coefficient for the toon effect (same coefficient for the 3 axis). 
  • Show axis hints: This option extends infinitely axis of the selected object allowing to position and orient it easily according to another object.
  • Use Move 3D gizmo in Spinner rotate mode: This option allows to let the Spinner in Rotate mode while handling the Move transformations directly with the 3D Gizmo. This manipulator combo is particularly efficient!
  • Synchronize the move and rotate modes coordinate system: Allows you to sync the space (Local, world, Screen) between Move/rotate gizmos 


Stacker preferences (you can access these settings directly in the Stacker window):

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