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The Shortcut Manager allows you to customize your own keyboard shortcuts. 


Image Added Reset Shortcut: Reset the current shortcut to the default mapped key.

Image Added Reset All Shortcuts: Reset all shortcuts to default mapped keys.


ActionsDefault Shortcuts
Spinner
Move Mode
Set spinner in move mode I
Rotate Mode
Set spinner in rotate mode
O
Scale Mode
Set spinner in scale mode
P
Timebar
& Curveboard
Play/Stop
AnimationEnter
animationReturn
Go to previous keyframeLeft (arrow)
Go to next keyframeRight (arrow)
Curveboard
Enter/Exit
Curveboard
curveboard
Spacebar
Space
Curveboard Key
Select
Mode
keyframe & tangent Shift*
Add
To Key Selection
to key selectionCtrl*
Remove
From Key Selection
from key selectionAlt*
Picker
Navigate Through Picker ListUp/Down Arrow keysSelect 1st Picker ControllerHome keySelect Last Picker ControllerEnd keyStackerNavigate Through KeyframesRight/Left ArrowsSkin PainterSkin Painter APainter Add/Remove ModeZPainter Target ModeEPainter Smooth ModeRPainter Select ModeTFull Paint ModeQWeights ScannerSResize Paint BrushWVertices EditingVertex Select ModeShiftAdd To Vertex SelectionCtrlRemove From Vertex SelectionAltIncrease Vertex Selection+Decrease Vertex Selection-Select All Vertices*Invert Vertex Selection
Move down in picker listDown (arrow)
Move up in picker listUp (arrow)
Select 1st picker controllerHome
Select last picker controllerEnd
Transform
Reset valuesX
Copy valuesCtrl + C
Paste valuesCtrl + V
Stacker
Create keyK
Show next ghost(s)N
Show previous ghost(s)B
Skin Atelier (Painter)
Skin painter A
Painter add/remove modeZ
Painter target modeE
Painter smooth modeR
Painter select modeT
Full paint modeQ
Weights scannerS
Resize paint brushW
Skin Atelier (Vertices Editing)
Copy weightsAlt + C
Paste weightsAlt + V
Vertex select modeShift*
Add to vertex selectionCtrl*
Remove from vertex selectionAlt*
Increase vertex selection+
Decrease vertex selection-
Select all vertices*
Invert vertex selection/
Shading & Display Modes
Display
Grid
gridG
Display wireframeNUMPAD 1
Display
Textured Shading
textured shadingNUMPAD 2
(number keypad)

Display
Wireframe1 (number keypad)
textured and wireframe shadingNUMPAD 3
Display
Joints
jointsNUMPAD 4
(number keypad)

Display PivotsNUMPAD 5
(number keypad)

Layout & Views
Navigate between multiviews layout and single viewL
Center/
Focus Camera View
focus camera viewF
Force 3D
View Navigation
view navigationV
Perspective camera (apply to focused view)1 (top number key)

Front orthographic camera (apply to focused view)

2 (top number key)
Back orthographic camera (apply to focused view)3 (top number key)
Right orthographic camera (apply to focused view)4 (top number key)
Left orthographic camera (apply to focused view)5 (top number key)
Top orthographic camera (apply to focused view)6 (top number key)
Bottom orthographic camera (apply to focused view)7 (top number key)
Single viewF1
Two viewsF2
Two views and curveboardF3
Four viewsF4
File (Main menu)
Close sceneCtrl + W
Export...Ctrl + E
HelpCtrl + H
ImportCtrl + I
New sceneCtrl + N
Open scene...Ctrl + O
QuitCtrl + Q
Recent sceneCtrl + SHIFT + O
RedoCtrl + SHIFT + Z
Save sceneCtrl + S
Save scene as...Ctrl + SHIFT + S
UndoCtrl + Z
... Other categories
Bind skinU
Create IKY
Create jointJ


*The shortcut can not be remapped