Shortcut Manager
The Shortcut Manager allows to customize your own keyboard shortcuts on PC & Mac.
Mac Specificities
Since macOS keyboard consider numeric pad and up numbers as the same entries, the only difference that can be made is by using special characters (like &, é, ", ', (, -, è, _, ç, à , ), =). As special characters may differ from a keyboard to another depending on its localization, we let you bind Perspective, Front, Back, Left, Right, Top, Bottom views to your own keyboard
Please also be careful that Ctrl+Left click leads to a Right Click. On Mac, Ctrl can be accessed using Command (or "Windows button" if you use a Windows keyboard)
Please be aware that the usual. On PC numpad is a "," on Mac, you can access it using "shift+," (useful for decimal values)
 Reset Shortcut: Reset the current shortcut to the default mapped key.
 Reset All Shortcuts: Reset all shortcuts to default mapped keys.
Actions | Default Shortcuts |
---|---|
Spinner | |
Set spinner to move mode | I |
Set spinner to rotate mode | O |
Set spinner to scale mode | P |
Timebar | |
Play/Stop animation | Return |
Go to previous keyframe | Left (arrow) |
Go to next keyframe | Right (arrow) |
Curveboard | |
Enter/Exit curveboard | Space |
Select keyframe & tangent | Shift* |
Add to key selection | Ctrl* |
Remove from key selection | Alt* |
Picker | |
Move down in picker list | Down (arrow) |
Move up in picker list | Up (arrow) |
Select 1st picker controller | Home |
Select last picker controller | End |
Transform | |
Reset values | X |
Copy values | Ctrl + C |
Paste values | Ctrl + V |
Stacker | |
Create key | K |
Show next ghost(s) | N |
Show previous ghost(s) | B |
Skin Atelier (Painter) | |
Skin painter | A |
Painter add/remove mode | Z |
Painter target mode | M |
Painter smooth mode | R |
Painter select mode | T |
Full paint mode | Q |
Weights scanner | S |
Resize paint brush | W |
Skin Atelier (Vertices Editing) | |
Bind Start Skin | U |
Process End Skin | C |
Duo Skin Mode | E |
Mirror Skin | H |
Unbind Skin | D |
Copy weights | Alt + C |
Paste weights | Alt + V |
Vertex select mode | Shift* |
Add to vertex selection | Ctrl* |
Remove from vertex selection | Alt* |
Increase vertex selection | + |
Decrease vertex selection | - |
Select all vertices | * |
Invert vertex selection | / |
Skeleton | |
Create joint | J |
IK | |
Create IK | Y |
Shading & Display Modes | |
Display Lit/Unlit shading | NUMPAD 0 |
Display blendshapes interactive faces | NUMPAD 8 |
Display grid | G |
Display joints | NUMPAD 4 |
Display Pivots | NUMPAD 6 |
Display skinning | NUMPAD 7 |
Display textured and wireframe shading | NUMPAD 3 |
Display textured shading | NUMPAD 2 |
Display wireframe | NUMPAD 1 |
Hidden Bones | NUMPAD 5 |
Hide UI for video recording | NUMPAD 9 |
Layout & Views | |
Navigate between multiviews layout and single view | L |
Center/focus camera view | F |
Force 3D view navigation | V |
Perspective camera (apply to focused view) | 1 (top number key) |
Front orthographic camera (apply to focused view) | 2 (top number key) |
Back orthographic camera (apply to focused view) | 3 (top number key) |
Right orthographic camera (apply to focused view) | 4 (top number key) |
Left orthographic camera (apply to focused view) | 5 (top number key) |
Top orthographic camera (apply to focused view) | 6 (top number key) |
Bottom orthographic camera (apply to focused view) | 7 (top number key) |
Single view | F1 |
Two views | F2 |
Two views and curveboard | F3 |
Four views | F4 |
File (Main menu) | |
Close scene | Ctrl + W |
Export... | Ctrl + E |
Help | Ctrl + H |
Import | Ctrl + I |
New scene | Ctrl + N |
Open scene... | Ctrl + O |
Quit | Ctrl + Q |
Recent scene | Ctrl + SHIFT + O |
Redo | Ctrl + SHIFT + Z |
Save scene | Ctrl + S |
Save scene as... | Ctrl + SHIFT + S |
Undo | Ctrl + Z |
Tree | |
Delete Nodes (generic delete) | DELETE* |
*The shortcut can not be remapped