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Note
titleStacker designation
The Stacker name does not refer only to the keyframe manager window (editor) but does refer to the animation layer too (content). In this section we will focus on the Stacker window (editor).


Info
titleStacker rule

In the Stacker Stacker links keyframes and timings are linked(timing between the previous keyframe and the current one). It means that:

  • If you add a keyframe, you add time, therefore shift next keys are shifted further.
  • If you delete a keyframe, you delete time and shift next keys are shifted back. The same rules apply if you edit a keyframe's timing.

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  • Keyframes are displayed in the center, listed vertically and numbered.
  • Keyframes have their time position (global time) on the left side. You may edit this time by LMB double-clicking on it.
  • Keyframes have timing between keyframes on the right side. You may edit this time by LMB double-clicking on it.
  • keyframes Keyframes can be moved by drag'n'drop.
  • If you press Hold Ctrl button during the drag'n'drop it duplicates the selected keyframes 
  • Keyframes can be flagged as "Extreme" or "Breakdown" “Extreme” or “Breakdown” by RMB click menu.


Tip
titleExtreme and breakdown keys

Extreme () and Breakdown () flags are only visual feedback. It helps you to clearly visualize and distinguish your keyframes.

In traditional animation, an "extreme" “extreme” pose (also called a "key"“key”) represents a "key" “key” moment in an animated sequence. It is the highest level of pose. A "breakdown" “breakdown” (or "passing“passing/middle" middle” pose) is a "main inbetween" “main inbetween” pose between extremes.


Keyframe RMB Menu

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  • Mark the selected keyframes as "extreme"“extreme” ().
  • Mark the selected keyframes as "breakdown"“breakdown” ().
  • Remove marks from selected keyframes.
  • Remove all marks.

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Create Key: Add a key after the current keyframe with a default timing. After creation, akeytsu selects the new key is automatically selected.

Note
titleTwo different "create key" features
  • If your time cursor is already on a keyframe, you will create a new key the way described above (current key duplication, current key timing).
  • If your time cursor is between keyframes, you will create a new key (inbetween key) being the interpolation of the two keyframes without shifting next keys. However, all keys will be renumbered.

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Display Next Ghost: Show next key or frame of the Stacker as ghost.

Info

Ghosts reacts to the camera used to render the view. Two distinct views will display ghosts accordingly. If the camera is animated, ghosts will show the position in previous/next frame/key, this way you can easily track any parts of your character and make clean accurate trajectories.


Loop Mode: Insert an automatic loop key to simplify cycle animation workflow. The loop key is always positioned at the end of the animation and can't be edited as it always mimics the first key (even if it is modified afterward) ().

Animation curves "pre" and "post" “pre” and “post” loop mode are automatically modified.

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 Add Audio Clip : Open the explorer, so you can pick an audio file.

 Delete Audio Clip : Removes the current audio clip(s) selection and its timing. If you delete the last audio clip in the stacker/timebar, the audio layer will be removed as well.


Inside the Stacker, audio clips looks like this:
 

  • audio Audio clips are displayed in the center, listed vertically.
  • audio Audio clips have their time position (global time) on the left side. You may edit this time by LMB double-clicking on it.
  • audio Audio clips length are displayed on the right side. You cannot edit this time since we do not allow to extend/compress a clip timing yet.
  • audio Audio clips can be moved by drag'n'drop.
  • If you press Ctrl button during the drag'n'drop, it duplicates the selected clips

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Ghosts always wire: If checked, ghosts will always be always rendered in wireframe. It can help visibility.

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