3D View Navigation
Navigating through the 3D viewport generally* does not require any keyboard shortcuts, only mouse click + drag.
Actions | Shortcuts |
---|---|
Rotate View | Left Mouse Button (LMB) click + drag in any direction |
Pan View | Right Mouse Button (RMB) click + drag in any direction |
Zoom View | Middle Mouse Button (MMB) click + drag Up/Down or Righ/Left and wheel scrolling |
Center/Focus Camera View | F |
*Force 3D Navigation | V |
Info | ||
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When an interactive action is enabled (such as the Skin Painter or another action using mouse events in the 3D view), you should hold on the “Force 3D Navigation” shortcut (‘V’) to override the action and manipulate the camera view. |
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View Navigation focuses on current selection by default. This allows smoother view manipulation around the current selection, but may lead to awkward results if the current selection is outside the screen view at the time. You may disable this behavior in the Preferences dialog, under General Preferences by unchecking the option "Rotate view around selection". |
Object Selection
Selecting objects in the 3D viewport does not require any keyboard shortcuts, only mouse clicks. To select an object (joint, mesh, IK target, etc.) place your mouse cursor above the object and just click on it !
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Please do not click + drag because you will switch to 3D View navigation mode! |
Actions | Shortcuts |
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Select Object | Left Mouse Button (LMB) click |
Select Object + Hierarchy | Right Mouse Button (RMB) click |
(Skin Painter only) Select Influence/Joint in 3D Viewport | Middle Mouse Button (MMB) click |
Skinned
mesh vertices and F-Curves SelectionSelecting vertices (inMesh Vertices Selection (Rigging part only)
or F-Curves components as curves, keyframes and tangent handles (in Animation part only),Selecting skinned mesh vertices use Shift + mouse clicks.
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Please select first a joint of your character - or even the character itself - to allow vertex selection on the corresponding skinned mesh(es). If you select directly the skinned mesh (into the Tree) you won't have the ability to select its vertices... |
Pick/Rectangle Selection
Actions | Shortcuts |
---|---|
Select Vertices or F-Curves ComponentVertices | Left Mouse Button (LMB) click or rectangular selection + Shift |
Add to Selection | Left Mouse Button (LMB) click or rectangular selection + Ctrl |
Remove from Selection | Left Mouse Button (LMB) click or rectangular selection + Alt |
Lasso Selection
Actions | Shortcuts |
---|---|
Select Vertices | Middle Mouse Button (MMB) click'n'drag + Shift |
Add to Selection | Middle Mouse Button (MMB) click'n'drag + Ctrl |
Remove from Selection | Middle Mouse Button (MMB) click'n'drag + Alt |
Other Vertex Features
Actions | Shortcuts |
---|---|
Increase vertex selection | + |
Decrease vertex selection | - |
Select all vertices | * |
Invert vertex selection | / |
F-Curves Components Selection (Animation part only)
Selecting vertices F-Curves components as curves, keyframes and tangent handles (in Animation part only), use Shift + mouse clicks.
Actions | Shortcuts |
---|---|
Select F-Curves Component | Left Mouse Button (LMB) click or rectangular selection + Shift |
Add to Selection | Left Mouse Button (LMB) click or rectangular selection + Ctrl |
Remove from Selection | Left Mouse Button (LMB) click or rectangular selection + Alt |