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The Transform window is the place to access/edit the channel values.

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Note
titleOrder matters!
  • Concerning joints not belonging to an IK or RF chain and pasted on different joints than the copied ones, the order matters. Meaning that the first copied in hierarchy 1 will be pasted on first in hierarchy 2, etc. The order used for joints is the one configured in the Picker dialog when you created joints, then if you reorder your picker this won't affect copy/paste behavior.
  • It means to that the first copied keyframe will be pasted on the new first keyframe, the second copied keyframe will be pasted on the new second keyframe, etc.
  • If you have more copied elements than new elements, supplementary copied elements will be ignored. If you have less copied elements than new elements, supplementary new elements will remain ignored.

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 In rigging mode, you may notice the Transform window can display different coordinate system display depending on you are in Bind Pose, Ref Pose or Skin & Check mode:

  • In Bind Pose/Build Pose, channels values are displayed in World coordinates (Image Modified) 
  • In Ref Pose, channels values are displayed in Local coordinates (Image Modified)
  • In Skin & Check mode, channels values are displayed in Local Relative (to Bind Pose) coordinates (Image Modified)

In Animation mode, even it is not clearly displayed, the Transform window displays values in Local Relative (to Ref Pose) coordinates (Image Modified)


Info
titleNot possible to switch between the coordinate system displays

For the moment it is only an informative display, and you can not switch between the different coordinate systems.

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