The Transform window is the place to access/edit the channel values.
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Transform Edit Mode
When the current Stacker's Edit Mode is enabled Layer (Mixer window) is editable (), key icons () are replaced by hammer icons ().
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The Stacker's Transform Edit Mode can be enabled/disabled in the Mixer dialog. |
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In rigging mode, you may notice the Transform window can display different coordinate system display depending on you are in Bind Pose, Ref Pose or Skin & Check mode:
- In Bind Pose/Build Pose, channels values are displayed in World coordinates ()
- In Ref Pose, channels values are displayed in Local coordinates ()
- In Skin & Check mode, channels values are displayed in Local Relative (to Bind Pose) coordinates ()
In Animation mode, even it is not clearly displayed, the Transform window displays values in Local Relative (to Ref Pose) coordinates ()
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For the moment it is only an informative display, and you can not switch between the different coordinate systems. |
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