Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.


The Transform window is the place to access/edit the channel values.

...

 When the current Layer (Mixer window) is editable in Edit Mode (), key icons () are replaced by hammer icons ().

According to selected controllers, you may enable/disable keyframing on a channel by clicking ().

...

 In rigging mode, you may notice the Transform window can display different coordinate system display depending on you are in Bind Pose, Ref Pose or Skin & Check mode:

  • In Bind Pose/Build Pose, channels values are displayed in World coordinates (Image Modified) 
  • In Ref Pose, channels values are displayed in Local coordinates (Image Modified)
  • In Skin & Check mode, channels values are displayed in Local Relative (to Bind Pose) coordinates (Image Modified)

In Animation mode, even it is not clearly displayed, the Transform window displays values in Local Relative (to Ref Pose) coordinates (Image Modified)


Info
titleNot possible to switch between the coordinate system displays

For the moment it is only an informative display, and you can not switch between the different coordinate systems.

...