Note |
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Warning : |
Define your available spaces into Rigging mode…
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When you change a space, it’s like changing transforms : if you change it only on one key, the space will change only on this key. Akeytsu will warn you with a new space switch icon on the next following keyframe, it’s normal : your space should remain untouched.
Also, when you create a new keyframe, the space assigned will be the one your joint already uses
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If you create a key from an existing key, then your new key will keep the existing space.
When the same controller is used in several layers : if you slide a key with a Space change, or change the space of a key without MRS on other that has not fully corresponding pile of keys across all layers, then akeytsu will warn you that current space changes when there’s no MRS. Thiscan often lead to a break in trajectoryyou on other layers with a : “!”
When you copy/paste transforms, space switch channel is also taken in account
The copy/paste still relies on the bind/ref pose
If objects you copy doesn’t have the same world transforms in the bind (or ref) pose, then copy/paste won’t magically place them at the same world transforms even if objects gets space-switched to the same joint
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There' an exception : if the new key get created at a time where another space switch is active (on a different layer for example), the existing space will prevail ! This way all your existing transforms remains untouched. |
In our juggling animation, we used 3 space switch keyframes.
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Of course, you can update the space of existing keyframes. In order to do that, select your keyframe, go into the Transform window and click on the Space Switch channel. That will open the Space Switch dialog, where you’ll be able to redefine your space.
Enjoy !