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The Layers are mixed from bottom to top. Meaning that a Layer above will overwrite a Layer below.

Note
titleStacker Layer designation
The Layer name does not refer only to the keyframe manager window (editor) but does refer to the animation layer too (content). In this section we will focus on the Layer as animation layer.


Info
titleStacker Layer selection and different informations

The Mixer is the only place to select your different Layers. You can not manipulate keyframes of an unselected Layer in the Timebar. You need to select it first in the Mixer.

Selecting a Layer in the Mixer:

  • will display its keyframes in the Layer Window.
  • will display its keyframes in the Timebar.
  • will display its controllers in the Picker Window.
  • will display the activated channels of its controllers into the Transform window (an activated channel is a channel that will be keyframed)

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A Layer (or animation layer) is a selection set of keyframable controllers (controllers available for the moment: joints, IK controllers and RF controllers). You may only work on one Layer at a time.

Note
titleStacker Layer keyframing rule
Keep in mind that the keyframes are synchronized on each controller of a Layer. For example, if you work on the default Layer containing all the hierarchy of the character, and then you select the thumb joint to create a keyframe, it creates a keyframe for all the joints of the Layer. If, then, you change this keyframe timing, it will change the timing for all the other joints too.

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