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The Spinner is our very special 2D Transform manipulator. As any other window, you can move it where you want into the 3D Viewport (however, you can not dock it).

The Spinner is fully complementary with the 3D manipulator, so you still can use the standard 3D manipulator to make your transformations.

Info
titleSpinner... what for?

Standard 3D manipulators (Move, Rotate and Scale) suffer from two persistent problems.

Firstly, grabbing these thin axes requires a lot of precision. Knowing that an animator spends his day using a manipulator, these (invisible) fastidious actions contribute to tire the user uselessly. 

Secondly, grabbing a specific axis often requires to reorient your camera, and later you will need another axis and have to reorient it again, and again...

So at the end, without realizing it, you spend more time handling your camera than your posing. This is the reason why we imagined the Spinner.

Once you get used to it, you won't really need to look at it due to its large colored areas, it just has to be in your visual field. You may focus on your posing, as you should...

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You may select the transform type you want by clicking . Click on the Move, Rotate or Scale buttons and , then make some vertical LMB click + drag on the colored parts to transform along an axis (red for x, green for y and and blue for z). 

Dragging up increases value, while dragging down decreases it.

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Info
titleAlternative scale mode

Toon Scale Mode: This special scale mode will automatically compensate other axis channels to provide squash and stretch effect. Scale coefficient may be edited You may edit scale coefficient in Spinner settings. You switch between the two scale modes by RMB click on the scale button.

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