The Curveboard is Akeytsu's F-Curve editor and is fully integrated into the 3D viewport and accessible via the Timebar.
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You activate the Curveboard by clicking on (Shortcut: Spacebar).
By default the , curves are in the background but when you select them, they come to the foreground and in front of the character, surrounding it.
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For users who prefer to work with a Curveboard separate from the 3D viewport, we have got a special layout "2 “2 views - Curveboard"Curveboard” (press F3). |
To emphasize visibility, we designed curves and keyframes the following way:
- x-axis curves are in red color
- y-axis curves are in green color
- z axis curves are in blue color
- angle curves (IK and RF) are in orange color
- Rotation curves are represented by round keys
- Move curves are represented by triangular keys
- Scale curves are represented by square keys
- Pole angle curves are represented by diamond keys
- Roll angle curves are represented by splitted diamond keys
- Twist angle curves are represented by splitted diamond keys
- Bank angle curves are represented by splitted diamond keys
- Camera FOV curve are represented by little camera keys round keys represents Rotation curves
- triangular keys represents Move curves
- square keys represents Scale curves
- diamond keys represents Pole angle curves
- split diamond keys represents Roll angle curves
- sliced diamond keys represents Twist angle curves
- cut diamond keys represents Bank angle curves
- little camera keys represents Camera FOV curve
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When the CurveBoard is active, the Transform window slightly changes to offer channels visibility management : the key icons () are replaced by channel visibility icons (). You may display/hide channels by clicking on these icons. |
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The Curveboard displays keyframe values in Local Relative (to Ref Pose) coordinates (). |
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Rotation keyframes do not have handles, as we support only quaternion interpolation for the moment. However, we display dots instead of handles allowing to select keyframe sides to change their interpolation type. |
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You may scale down a curve by RMB click + drag Down + Shift. Please notice that the scale result will depend on your mouse cursor position when you start to drag.
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You can not change keyframe position (time) in the Curveboard but only values. That is why editing is limited to Up/down axis. Right/Left operations (timing) must be done using the according features in Timebar or Stacker. |
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Auto IK Interpolation: It is the default interpolation mode for IK and Reverse Foot (RF) targets. In this mode, the curve interpolation between two neighboring keys automatically switches between Spline, SplineClamped Clamped and Linear depending on the IK/FK combination, and the key values set on those keys. Spline is the default mode. Other modes are activated in the following cases :
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Break tangents: Break the selected keyframe handle. When you break tangents, the handles are displayed as dotted lines. Once broken, you can , of course, re-unify them if needed by changing their profile to Spline or Clamped.
Note title Why rotation keyframes do not have tangent handles? Rotation keyframes do not have handles, as we support only quaternion interpolation for the moment. However, we display dots instead of handles, allowing to select keyframes sides to change interpolation type inside a keyframe selection. - Isolate and focus on selection: Display and focus on selection only (curves and keyframes).
- Isolate move channels: Display move channels only.
- Isolate rotate channels: Display rotate channels only.
- Isolate scale channels: Display scale channels only.
- Isolate angle channels: Display angle channels only (meaning Pole angle, Roll, etc.)
- Show all curves: Display all curves.
- Select all curves: Select all the visible curves.
Select controller: Select (in Picker) the controller depending on the curve.
Tip title Tips This feature is particularly efficient when the screen is filled with curves, and you notice a curve needing to be fixed but . But you do not know its associated joint.
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