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The Curveboard is Akeytsu's F-Curve editor and is fully integrated into the 3D viewport and accessible via the Timebar.

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You activate the Curveboard by clicking on  (Shortcut: Spacebar).

By default the , curves are in the background but when you select them, they come to the foreground and in front of the character, surrounding it.

Info
titleYou prefer a separate Curveboard view?

For users who prefer to work with a Curveboard separate from the 3D viewport, we have got a special layout "2 “2 views - Curveboard"Curveboard” (press F3).

To emphasize visibility, we designed curves and keyframes the following way:

  • x-axis curves are in red color
  • y-axis curves are in green color
  • z axis curves are in blue color
  • angle curves (IK and RF) are in orange color
  • Rotation curves are represented by round keys Image Removed
  • Move curves are represented by triangular keys Image Removed
  • Scale curves are represented by square keys Image Removed
  • Pole angle curves are represented by diamond keys Image Removed
  • Roll angle curves are represented by splitted diamond keys Image Removed
  • Twist angle curves are represented by splitted diamond keys Image Removed
  • Bank angle curves are represented by splitted diamond keys Image Removed
  • Camera FOV curve are represented by little camera keys Image RemovedImage Addedround keys represents Rotation curves 
  • Image Addedtriangular keys represents Move curves
  • Image Addedsquare keys represents Scale curves
  • Image Addeddiamond keys represents Pole angle curves
  • Image Addedsplit diamond keys represents Roll angle curves
  • Image Addedsliced diamond keys represents Twist angle curves
  • Image Addedcut diamond keys represents Bank angle curves
  • Image Addedlittle camera keys represents Camera FOV curve
Info
titleThe Curveboard affects the Transform window display

When the CurveBoard is active, the Transform window slightly changes to offer channels visibility management : the key icons () are replaced by channel visibility icons (). You may display/hide channels by clicking on these icons.

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Info
titleWhat is the Curveboard coordinate system display?

The Curveboard displays keyframe values in Local Relative (to Ref Pose) coordinates (Image Modified).


Widget Connector
width480
urlhttps://www.youtube.com/watch?v=e8f8xZm9eJY
height270

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Note
titleWhy rotation keyframes do not have tangent handles?

Rotation keyframes do not have handles, as we support only quaternion interpolation for the moment. However, we display dots instead of handles allowing to select keyframe sides to change their interpolation type.

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You may scale down a curve by RMB click + drag Down + Shift. Please notice that the scale result will depend on your mouse cursor position when you start to drag.

Info
titleUp/Down key editing only
You can not change keyframe position (time) in the Curveboard but only values. That is why editing is limited to Up/down axis. Right/Left operations (timing) must be done using the according features in Timebar or Stacker.

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Info
titleMy rotation curves seem not display linear interpolation?
  • In Akeytsu, rotations are stored as quaternions. So, when Rotation curves are set to Linear, it means that quaternions interpolations are Linear.
  • But, for your information, decomposing a regular rotation in Euler angles curves does not lead to linear Euler angles curves.
  • Since Curveboard rotation curves display Euler angles (deduced from quaternions), displayed curves will not appear as Linear.
  • This is normal and does not mean that the rotations interpolations are not linear.

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Auto IK Interpolation: It is the default interpolation mode for IK and Reverse Foot (RF) targets. In this mode, the curve interpolation between two neighboring keys automatically switches between Spline, SplineClamped Clamped and Linear depending on the IK/FK combination, and the key values set on those keys. Spline is the default mode. Other modes are activated in the following cases :

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Tip
titleIK & RF recommended workflow
  • You shall lock IK controllers keyframes (red) where IK resolution is awaited (such as lock, collision, or contact slides) and leave other IK controllers keyframes unlocked (white).
  • You shall lock Reverse Foot controllers keyframes (red) where Reverse Foot resolution is awaited (such as foot animation or lock) to insure the foot never interpolates accross across the sole and then leave other Reverse Foot controllers keyframes unlocked (white).

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  • Break tangents: Break the selected keyframe handle. When you break tangents, the handles are displayed as dotted lines. Once broken, you can , of course, re-unify them if needed by changing their profile to Spline or Clamped.

    Note
    titleWhy rotation keyframes do not have tangent handles?
    Rotation keyframes do not have handles, as we support only quaternion interpolation for the moment. However, we display dots instead of handles, allowing to select keyframes sides to change interpolation type inside a keyframe selection.


  • Isolate and focus on selection: Display and focus on selection only (curves and keyframes).
  • Isolate move channels: Display move channels only.
  • Isolate rotate channels: Display rotate channels only.
  • Isolate scale channels: Display scale channels only.
  • Isolate angle channels: Display angle channels only (meaning Pole angle, Roll, etc.)
  • Show all curves: Display all curves.
  • Select all curves: Select all the visible curves.
  • Select controller: Select (in Picker) the controller depending on the curve.

    Tip
    titleTips
    This feature is particularly efficient when the screen is filled with curves, and you notice a curve needing to be fixed but . But you do not know its associated joint.


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