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The "Tree" is the Akeytsu's scene explorer. It displays a tree-view of 3D objects and nodes contained in the current scene. You may expand or collapse object hierarchies by clicking on the () and () icons.

Tree auto-enlarge width feature

The Tree is a special dialog having the ability to auto-enlarge its window. By default, moving your mouse cursor above the Tree auto-enlarges by 2 its width. Moving your mouse cursor outside the window will shrink the Tree to its original width. You can adjust width factor into the Tree preferences (access via cogwheel).


Objects & nodes displayed

Character

Joint

Mesh

Pre-skinned mesh

Locked pre-skinned mesh

Skinned mesh

Locked skinned mesh

IK Target

Reverse Foot

Dummy/Group

Tree RMB Menu

You may access the Tree RMB Menu by right-clicking on any object/node. 


Rename: Rename the object.

Delete: Delete the object.

Duplicate Hierarchy: Duplicate the hierarchy of the selected object or selection.


Select All: Select all objects in the scene.

Select Hierarchy: Select the hierarchy of the selected object or selection.

Expand All: Expand all objects in the scene

Expand Hierarchy: Expand the Hierarchy of the selected object or selection.

Collapse All: Collapse all objects in the scene.

Collapse Hierarchy: Collapse the hierarchy of the selected object or selection.


Show: Show the selected object or selection (if previously hidden).

Show All: Show all the objects of the scene (if previously hidden).

Show Hierarchy: Show the hierarchy of the selected object or selection (if previously hidden).

Hide: Hide the selected object or selection (if previously shown).

Hide All: Hide all the objects of the scene (if previously shown).

Hide Hierarchy: Hide the hierarchy of the selected object or selection (if previously shown).


Lock Skin Weights: Lock the weights of the selected skinned mesh(es)

Unlock Skin Weights: Unlock the weights of the selected skinned mesh(es)

Unlock All Skin Weights: Unlock the weights of all skinned meshes of the scene

Isolate Skin Weights: Unlock the weights of the selected skinned mesh(es) and lock all other skinned meshes




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