The Rigging Part is the place to create and/or modify your character : skeleton, skinning, Bind Pose, etc.
Let's discover the tools of this part:
If you start from scratch, you will need a mesh model. To import a mesh model, go to Main Menu ⇒ Import (and select a FBX file). |
You switch from one part to the other by clicking on the circular right corner button of the screen:
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