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- Character Bank: Listing all characters and their poses.
- Rig Atelier: The place to build your skeleton, and add controller (IK, Reverse Foot).
- Skin Atelier: The place to bind your skinning and edit your skinning weights.
- Blendshapes: The place to setup set up your blendshape controls
- Painter: Manage you your paint brush modes for skinning weights
- Tree Window: Our scene explorer.
- Properties Window: Object properties.
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If you start from scratch, you will need a mesh model. To import a mesh model, go to Main Menu -> ⇒ Import (and select a FBX file). |
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